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2009年3月7日 星期六

多個遊戲製作人口徑一致 : PS3性能最好

早期Ghostbusters直接說出 360版拖累PS3版

“the PS3 could handle "double the amount of objects on screen”
"If we're doing a PS3 only game however, we could be doing a lot more. We could be pushing a lot more on the screen."

如果PS3獨占的情況下 PS3可以比360同時處理2倍以上數量的物件 如果PS3獨佔 那遊戲會有更加進步的展現 更多發展空間


EA的Kasavin:PS3版畫面紅色警戒畫面比360好
Kasavin noted that the development suspension was due to the engineers decision to focus on getting the PC and 360 versions done and out the door (since they share such similar architecture). Once shipped, they then started examining, and then working on, the PS3 devkits until they were satisfied with the finished product. One interesting result is that the PS3 version technically looks better than the 360 version: Kasavin pointed out that the water effects, the general color palette, and even the general unit aesthetics, are more polished in comparison. To prove his point, he loaded up a scenario involving a Japanese secret weapon, which looked suitably awesome on a nice big HDTV.

因為全力投入PC/360版本的開發 暫時擱置PS3版本研發作業
文中提到PC/360硬體結構相近
所以可以解釋成開發完成PC版等同360版開發完成
只不過要把效果調整為LOW就可以了

L4D開發者Faliszek : PC移植到360就像按一下A鈕那麼簡單

紅色警戒在完成PC/360版本開後 隨後著手製作PS3版
稍有針對PS版最佳化(其實還是以PC版本為基礎)
在被360版拖累的情況降到最低的情形下 PS3版畫面有更出色的表現

Team Ninja更不只一次表示PS3是性能最強悍的家用主機

Yosuke Hayashi :
"The developers have been releasing products, but there is a bigger potential. There is greater potential, and we see that possibility the most in the PlayStation 3. It's going to be up to us developers and Sony to make sure that that does happen."
"For any developer that's been working on all of the platforms that are available today, I think they would agree that the PlayStation 3 is the most powerful system out there,"

許多開發人員應該已經體認到 PS3是本世代性能最頂尖的主機

Keisuke Kikuchi,: PS3的性能更符合我們的需求
"we just thought the PS3 worked better for us."

近期Namco Bandai 意有所指360性能不足 鐵拳6開發工作處處碰壁 希望下一代XBOX可以改進符合需求


Katsuhiro Harada:
“It is a challenge to fit this game onto one DVD and to make sure the data is read at a fast rate,”
DVD容量 讀取速度受到考驗
“It is essential to utilize the 360’s functions and strengths to the fullest in order to accomplish the same goal.”
必須把360全部效能挖個精空才有機會達到同樣水準
“Using a ‘fulltime adjustable animation blur’ which adjusts to each character’s movement and speed, these games show a new level of smooth and dynamic movement. This technology has proved very difficult to realise with fighting games running at 60fps.
“we had to write a lot of code optimized to make full use of the PS3’s SPU. Ultimately, we implement the same motion blur on the 360 so this will be a great challenge.”
鐵拳6全程使用某種具彈性可隨時調整的動作模糊效果 讓每個腳色 每個動作更加流暢 更具速度感 相比一般動作格鬥遊戲 這種技術很難在每秒60格的格數底下實做
PS3必須有效利用CELL的SPU來達成這種突破性的表現
而性能貧脊的360就吃力了

回顧Burnout Paradise開發團隊的說法
http://siuyau.com/discuz/thread-210343-1-1.html

- the 360 gpu is NOT more powerful than the ps3s gpu. and CELL pushes the graphic abilities well beyond.. points to uncharted.

360 GPU性能並沒有比PS3 GPU好 而且加上CELL充分利用之下圖像表現能力遠遠超越360

種種跡象顯示 本世代性能最好的主機確定是PS3